Message-ID: <364F1509.80988EBF@widomaker.com> Date: Sun, 15 Nov 1998 12:53:13 -0500 From: Wes Kurdziolek X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl Subject: Re: OpenGL and DJGPP References: <364D4E35 DOT BC8123BE AT Helsinki DOT fi> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: pm9-19.wmbg.widomaker.com X-Trace: 15 Nov 1998 12:58:26 +0500, pm9-19.wmbg.widomaker.com Lines: 28 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com OpenGL was never meant for software rendering. It might be speedy on a dual PII-450Mhz, but there's no point to using it unless you're specifically targetting an audiance who will have OpenGL equipped hardware. Allegro is a very good alternative to OpenGL, and DirectX (if you have the time to learn it) is even better. Wes wesk AT widomaker DOT com Teemu Kurppa wrote: > Hi! > I tried to find answer for my question from web and faqs, but without > result: > > Is it possible to build OpenGL programs without hardware support (ie. > all rendering is software implemented) on DJGPP ? > > I downloaded Microsoft's OpenGL-package for Win 95, and also GLUT, but > all instructions on web seems to concentrate on setting up OpenGL for > some commercial compiler (for example Visual C ...) > > I've tried to get path's and everything right, but it just doesn't work? > If anybody could help, it would be much appreciated > > Thanks in advance, > Teemu