Mail Archives: djgpp/1998/08/26/17:48:05
From: | "Cephaler" <cephaler AT hotmail DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | memory leaks
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Date: | 26 Aug 1998 21:42:48 GMT
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Organization: | ICGNetcom
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Lines: | 11
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Message-ID: | <01bdd13a$6597d6c0$50c3b8cd@scully>
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NNTP-Posting-Host: | wbg-va2-16.ix.netcom.com
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I've just finished a good sized chunk of code for my game, and it uses
lots and lots of pointers. I know from past experiences that memory leaks
make programs crash (over time?) But this one seems to be ok.. I figure
since it's a memory 'leak' (I don't really know what a leak is, a pointer
that's wasn't freed?) I'd go check mem(the dos command) to see if any of
the values changed, but I began to wonder if windows hides some values from
command.com.. Is there a quick way to see if you've got a memory leak?
- Cephaler -
- Raw text -