From: "Cephaler" Newsgroups: comp.os.msdos.djgpp Subject: memory leaks Date: 26 Aug 1998 21:42:48 GMT Organization: ICGNetcom Lines: 11 Message-ID: <01bdd13a$6597d6c0$50c3b8cd@scully> NNTP-Posting-Host: wbg-va2-16.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I've just finished a good sized chunk of code for my game, and it uses lots and lots of pointers. I know from past experiences that memory leaks make programs crash (over time?) But this one seems to be ok.. I figure since it's a memory 'leak' (I don't really know what a leak is, a pointer that's wasn't freed?) I'd go check mem(the dos command) to see if any of the values changed, but I began to wonder if windows hides some values from command.com.. Is there a quick way to see if you've got a memory leak? - Cephaler -