Mail Archives: djgpp/1998/08/19/10:31:56
From: | "Mark Figura" <nospam AT please DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | help with 640x480x65536
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Date: | Wed, 19 Aug 1998 01:38:57 -0400
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Organization: | "SNET dial access service"
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Lines: | 32
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Message-ID: | <6rdo2i$8ak@news1.snet.net>
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NNTP-Posting-Host: | sttn-sh6-port192.snet.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi!
I'm making a game that's gonna use 640x480x65536. So far, it works fine on
my computer, but it doesn't switch to that video mode on my friends
computer. He has a i740 AGP card, and 640x480x65536 isn't a problem for it
(unless it's running my program :). I have a #9 771.
Here's my function that switches to 640x480x65536...
int _640x480x64k()
{
__dpmi_regs regs;
regs.x.ax=0x4f02;
regs.x.bx=0x111;
__dpmi_int(0x10,®s);
... // allocate memory for double buffer, etc...
if(regs.x.ax=0x4f)
return(1); // it worked
else
return(0); // it didn't
}
On my friends computer, it doesn't work, and it returns a "0".
Could this be because it's AGP, or what?
Anybody got any ideas? :)
Thanks!!!!!
Mark
Please send me an email at mfig1 AT snet DOT net
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