From: "Mark Figura" Newsgroups: comp.os.msdos.djgpp Subject: help with 640x480x65536 Date: Wed, 19 Aug 1998 01:38:57 -0400 Organization: "SNET dial access service" Lines: 32 Message-ID: <6rdo2i$8ak@news1.snet.net> NNTP-Posting-Host: sttn-sh6-port192.snet.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi! I'm making a game that's gonna use 640x480x65536. So far, it works fine on my computer, but it doesn't switch to that video mode on my friends computer. He has a i740 AGP card, and 640x480x65536 isn't a problem for it (unless it's running my program :). I have a #9 771. Here's my function that switches to 640x480x65536... int _640x480x64k() { __dpmi_regs regs; regs.x.ax=0x4f02; regs.x.bx=0x111; __dpmi_int(0x10,®s); ... // allocate memory for double buffer, etc... if(regs.x.ax=0x4f) return(1); // it worked else return(0); // it didn't } On my friends computer, it doesn't work, and it returns a "0". Could this be because it's AGP, or what? Anybody got any ideas? :) Thanks!!!!! Mark Please send me an email at mfig1 AT snet DOT net