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| From: | pooler AT pcgame DOT com (Mike Pooler) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: The most simplest game to program! |
| Date: | Sat, 01 Aug 1998 18:08:13 GMT |
| Organization: | PC Game Finder |
| Lines: | 15 |
| Message-ID: | <35c858ab.188646534@nntp1.best.com> |
| References: | <01bdbd41$e47775c0$LocalHost AT default> |
| Reply-To: | pooler AT pcgame DOT com |
| NNTP-Posting-Host: | pooler.vip.best.com |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
The simplist one with moving graphics may be "breakout" (this is the one I started with). This is good because you have to deal with a moving object that collides with walls and bricks, and figure out how to represent it all in code. Other simple ones might be a space-invaders type or a memory matching game. "Finland" <pekkaka AT dlc DOT fi> wrote: >Please all your ideas about the simplest possible game is welcome. > >pekkaka AT dlc DOT fi >
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