Mail Archives: djgpp/1998/07/13/21:00:30
From: | Alexander Russell <alexad3 AT uniserve DOT com>
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Newsgroups: | comp.os.msdos.djgpp,comp.os.msdos.programmer
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Subject: | Re: Network programming.
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Date: | Mon, 13 Jul 1998 17:59:51 -0700
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Organization: | Uniserve
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Lines: | 32
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Message-ID: | <35AAAD87.985846F5@uniserve.com>
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References: | <6odqs2$opr$1 AT weber DOT techno-link DOT com>
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NNTP-Posting-Host: | van3d15.dial.uniserve.ca
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Teodor Yantchev wrote:
>
> Hi,
>
> I'd like to ask for some help. I'm a C programmer with experience in
> Bolrand's C (not ++).
> Currently I'm moving to DJGPP for the creation of a game. Well here comes
> the hard part ->
> all game prog. sites I've visited have a sound , graph. ... sections and
> none of the had a network prg.
> section. I'm interested in pure DOS networking from programming the network
> adapter directly to
> writing the game's communication protocols. Also of interest are which
> protocols are preferred, what
> algorithms for the network communication to use and .. just about everything
> that is related to writing the
> network engine of a game from the ground up. All kind of links and resources
> of info will be highly appreciated.
>
> Regards : Teodor Yantchev.
As all the LAN cards are NOT compatible, you have to use the standard drivers
for one of the common network protocols, unless you want to do a LOT of work.
There is good information for IPX, and other game related networking at
http://www.strangecreations.com/library/x2ftp/net.htm
--
The AnArChIsT! Anarchy! Not! Chaos!
aka
Alex Russell
alexad3 AT uniserve DOT com
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