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Mail Archives: djgpp/1998/06/04/21:31:24

From: "BGillhespy" <inbox AT magma DOT nospam DOT force9 DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Alternatives to Allegro...
Date: Fri, 5 Jun 1998 00:40:06 +0100
Organization: Gillepileptic Interactive
Lines: 35
Message-ID: <6l78cd$t6e@news3.force9.net>
Reply-To: "BGillhespy" <inbox AT magma DOT remove_me DOT force9 DOT net>
NNTP-Posting-Host: 92.usr02.shef.dialup.force9.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

The project I'm working on is going to require heavy use of samples to get
the quality of sound effect that I'm looking for.  I'll probably use BCD to
provide a CD audio track to the game, instead of midi's which I'm allergic
to.

(Frankly, PC audio hardware sucks...I'm going to find a newsgroup that I can
moan to about this)

Anyway, I've tried using the Allegro functions, but they seem to loose huge
amounts from the low and high end of the audio spectrum.
I sampled the opening bass drum beat from New Order's Blue Monday, which
just happens to be exactly the right sound for my ship's main weapon.  It's
a bassy, punchy sound with ton's of kick.
Allegro turned it into nothing more than a glorified fart.

Is this an Allegro problem, or just a DOS problem?  The sample sounds
perfect when played though windows software.

Is there a high quality Pentium based alternative WAV subsystem for DJGPP in
other words :)  I've got plenty of CPU cycles left to play about with!

Barry Gillhespy
(confirmed audiophile and Hifi snob..."Pro-Logic is for the masses...Real
men listen to DTS...")
---------------------------------
Witness the extent of my failure!
    www.magma.force9.co.uk
download the latest version of...
      "Untitled Project"
---------------------------------





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