From: "BGillhespy" Newsgroups: comp.os.msdos.djgpp Subject: Alternatives to Allegro... Date: Fri, 5 Jun 1998 00:40:06 +0100 Organization: Gillepileptic Interactive Lines: 35 Message-ID: <6l78cd$t6e@news3.force9.net> Reply-To: "BGillhespy" NNTP-Posting-Host: 92.usr02.shef.dialup.force9.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk The project I'm working on is going to require heavy use of samples to get the quality of sound effect that I'm looking for. I'll probably use BCD to provide a CD audio track to the game, instead of midi's which I'm allergic to. (Frankly, PC audio hardware sucks...I'm going to find a newsgroup that I can moan to about this) Anyway, I've tried using the Allegro functions, but they seem to loose huge amounts from the low and high end of the audio spectrum. I sampled the opening bass drum beat from New Order's Blue Monday, which just happens to be exactly the right sound for my ship's main weapon. It's a bassy, punchy sound with ton's of kick. Allegro turned it into nothing more than a glorified fart. Is this an Allegro problem, or just a DOS problem? The sample sounds perfect when played though windows software. Is there a high quality Pentium based alternative WAV subsystem for DJGPP in other words :) I've got plenty of CPU cycles left to play about with! Barry Gillhespy (confirmed audiophile and Hifi snob..."Pro-Logic is for the masses...Real men listen to DTS...") --------------------------------- Witness the extent of my failure! www.magma.force9.co.uk download the latest version of... "Untitled Project" ---------------------------------