Mail Archives: djgpp/1998/04/29/13:08:01
Message-ID: | <000601bd7390$a3b86ee0$874d08c3@arthur>
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From: | "Arthur" <arfa AT clara DOT net>
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To: | "DJGPP Mailing List" <djgpp AT delorie DOT com>
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Subject: | Orbiting Spheres?
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Date: | Tue, 28 Apr 1998 19:24:29 +0100
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MIME-Version: | 1.0
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Hi. Remember the game Thrust which appeared on virtually every machine that
existed about ten years back? It had a "rotate & thrust" style ship which
had to pick up a ball, which then acted on it and *usually* flung your ship
into the nearest wall.
I can get the physics of the ball right and the physics of the ship right,
but I can't get them to work together in a realistic way.
Any ideas?
James Arthur
jaa AT arfa DOT clara DOT net
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