delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/04/04/07:31:15

From: "Richard Mitton" <richard AT farout DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Wolfenstein 3d
Date: Sat, 04 Apr 1998 11:25:10 GMT
Organization: 3 Amis Avenue
Message-ID: <01bd5fbc$3dd4f9a0$7734989e@farout.demon.co.uk>
References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>
NNTP-Posting-Host: farout.demon.co.uk
Lines: 13
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Gosack <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote in article
<352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>...
> How do I port the Wolfenstein 16 bit borland code to djgpp?	`					Gosack

Don't even bother. The Wolf3D code contains too much 16-bit assembler which
would be a mammoth task to port to 32-bit DJGPP. You'd be a lot better off
trying to find a 32-bit game similiar to Wolf3D, or maybe look at the DOOM
source code instead.

Try ftp://x2ftp.oulu.fi/pub/msdos/ for source code to Wolf3D-type games.

Richard Mitton,
richard AT farout DOT demon DOT co DOT uk

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019