From: "Richard Mitton" Newsgroups: comp.os.msdos.djgpp Subject: Re: Wolfenstein 3d Date: Sat, 04 Apr 1998 11:25:10 GMT Organization: 3 Amis Avenue Message-ID: <01bd5fbc$3dd4f9a0$7734989e@farout.demon.co.uk> References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> NNTP-Posting-Host: farout.demon.co.uk Lines: 13 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Gosack wrote in article <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>... > How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack Don't even bother. The Wolf3D code contains too much 16-bit assembler which would be a mammoth task to port to 32-bit DJGPP. You'd be a lot better off trying to find a 32-bit game similiar to Wolf3D, or maybe look at the DOOM source code instead. Try ftp://x2ftp.oulu.fi/pub/msdos/ for source code to Wolf3D-type games. Richard Mitton, richard AT farout DOT demon DOT co DOT uk