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From: | cwalsh AT nf DOT sympatico DOT ca (Colin Walsh) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Accessing BITMAPs Directly in Allegro |
Date: | 9 Mar 98 19:19:14 GMT |
Organization: | Colossal Software |
Lines: | 14 |
Distribution: | world |
Message-ID: | <350440b2.0@204.101.95.15> |
Reply-To: | cwalsh AT nf DOT sympatico DOT ca |
NNTP-Posting-Host: | 204.101.95.15 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi all, I'm currently trying to eke out as much speed as possible from my 3D engine, and I figure that the _putpixel/_getpixel routines (even for asm) should be slower that directly accessing the bytes in the BITMAP. So I was wondering if there is a method of directly accessing the bitmap, and if so, how? Thanks for any help! Colin Walsh cwalsh AT nf DOT sympatico DOT ca
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