From: cwalsh AT nf DOT sympatico DOT ca (Colin Walsh) Newsgroups: comp.os.msdos.djgpp Subject: Accessing BITMAPs Directly in Allegro Date: 9 Mar 98 19:19:14 GMT Organization: Colossal Software Lines: 14 Distribution: world Message-ID: <350440b2.0@204.101.95.15> Reply-To: cwalsh AT nf DOT sympatico DOT ca NNTP-Posting-Host: 204.101.95.15 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi all, I'm currently trying to eke out as much speed as possible from my 3D engine, and I figure that the _putpixel/_getpixel routines (even for asm) should be slower that directly accessing the bytes in the BITMAP. So I was wondering if there is a method of directly accessing the bitmap, and if so, how? Thanks for any help! Colin Walsh cwalsh AT nf DOT sympatico DOT ca