Mail Archives: djgpp/1998/03/03/22:15:33
Message-ID: | <34FCC703.BF1C4286@osu.edu>
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Date: | Tue, 03 Mar 1998 22:14:11 -0500
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From: | Jeff Farris <farris DOT 15 AT osu DOT edu>
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MIME-Version: | 1.0
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Floating Point Exceptions
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NNTP-Posting-Host: | 206.183.228.108
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Lines: | 15
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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This is prolly a newbie question, but if the shoe fits :)
I have a small pgm using Allegro that just puts some sprites on the
screen and animates them. I keep getting seemingly random floating
point exceptions when its running. Sometimes it will be immediate, even
before the gfx mode switch, sometimes its right after, sometimes after
its been running awhile.
What sorts of things could be causing this?
I only use two doubles in the whole thing, and I dont divide with them,
plus I dont see how they could overflow...
Any help appreciated!
Jeff Farris
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