Mail Archives: djgpp/1997/11/23/08:09:30
On 20 Nov 1997, Matthew Bennett wrote:
> I know this is a known djgpp c++ bug, and it is apparently meant to be
> fixed in the next version (gcc or gpp 2.8.0 or something).
It's not a bug, it's a feature. See section 8.14 of the DJGPP FAQ
list (available as v2/faq210b.zip from the same place you get DJGPP)
for an explanation and a way to work around this.
> 2) As large global arrays are needed for many games I'm writing, is there
> any way I can get round this problem?? Surely others must have needed a
> workaround too?
Are you sure you need to compile that game as a C++ program? This
feature only exists for C++ programs, so you can avoid it by compiling
it as C.
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