Date: Sun, 23 Nov 1997 15:09:20 +0200 (IST) From: Eli Zaretskii To: Matthew Bennett cc: djgpp AT delorie DOT com Subject: Re: Large global arrays in C++ In-Reply-To: <01bcf5e7$b71098e0$533463c3@mrbcomp> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On 20 Nov 1997, Matthew Bennett wrote: > I know this is a known djgpp c++ bug, and it is apparently meant to be > fixed in the next version (gcc or gpp 2.8.0 or something). It's not a bug, it's a feature. See section 8.14 of the DJGPP FAQ list (available as v2/faq210b.zip from the same place you get DJGPP) for an explanation and a way to work around this. > 2) As large global arrays are needed for many games I'm writing, is there > any way I can get round this problem?? Surely others must have needed a > workaround too? Are you sure you need to compile that game as a C++ program? This feature only exists for C++ programs, so you can avoid it by compiling it as C.