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Date: | Fri, 14 Nov 1997 23:30:41 +0500 (GMT) |
From: | Manuel Porras <excon AT colombianet DOT net> |
To: | djgpp AT delorie DOT com |
Subject: | To slow texture Mapping |
Message-ID: | <Pine.GSO.3.96.971114232523.2090A-100000@condor.colombianet.net> |
MIME-Version: | 1.0 |
aloha, I finally implemented Texture Mapping, after reading plenty docs But now the problem is that it is a bit slow. Is there an optimized algorithm, a read that Quake uses 8 or 16 pixel texture mapping correction , or something . How do I do that. Thanks .
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