delorie.com/archives/browse.cgi | search |
Date: | Thu, 23 Oct 1997 14:51:43 +0500 (GMT) |
From: | Guillermo Porras <guporras AT calvin DOT univalle DOT edu DOT co> |
To: | djgpp AT delorie DOT com |
Subject: | Need Z-buffer tutorial |
Message-ID: | <Pine.GSO.3.96.971023144513.19770A-100000@calvin.univalle.edu.co> |
MIME-Version: | 1.0 |
Hi , I'm doing some 3d graphics routines, And I've some tuts and docs about Z-buffer but it all seems that they only work or are intended for ORTOGONAL proyection, not perspective. (they just cut the Z coord.) Are there some understandable tuts or docs, even C implementations of a REal Z-Buffer algorithm, for perspective proyection. Hey man I need them. Thanks , .|. <@7 --O-- cc' '|` /Y) |/ ______!\ ___-_-_-
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |