Date: Thu, 23 Oct 1997 14:51:43 +0500 (GMT) From: Guillermo Porras To: djgpp AT delorie DOT com Subject: Need Z-buffer tutorial Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk Hi , I'm doing some 3d graphics routines, And I've some tuts and docs about Z-buffer but it all seems that they only work or are intended for ORTOGONAL proyection, not perspective. (they just cut the Z coord.) Are there some understandable tuts or docs, even C implementations of a REal Z-Buffer algorithm, for perspective proyection. Hey man I need them. Thanks , .|. <@7 --O-- cc' '|` /Y) |/ ______!\ ___-_-_-