Mail Archives: djgpp/1997/10/16/02:46:42
From: | "Ethan Giordano" <lostreality AT geocities DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | why does draw_sprite crash??
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Date: | Mon, 13 Oct 1997 13:30:12 -0400
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Organization: | Cybernex Inc.
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Lines: | 31
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Message-ID: | <61tlm0$ra9$1@news.cybernex.net>
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NNTP-Posting-Host: | 207.198.146.95
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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this is the source:
void main ( void )
{
BITMAP *grass;
PALETTE grass_palette;
allegro_init();
install_keyboard();
set_gfx_mode ( GFX_AUTODETECT, 320, 200, 0, 0 ); // works ok
load_bitmap ( "grass.bmp", grass_palette ); // works ok
set_palette ( grass_palette ); // works ok
clear_to_color ( screen, 4 ); // fill screen
delay ( 2000 ); // delay in ms
draw_sprite ( screen, grass, 160, 100 ); // program dies!!
while ( !keypressed() );
}
the screen goes to the color, waits 2secs, then crashes. WHY???
-Ethan
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