From: "Ethan Giordano" Newsgroups: comp.os.msdos.djgpp Subject: why does draw_sprite crash?? Date: Mon, 13 Oct 1997 13:30:12 -0400 Organization: Cybernex Inc. Lines: 31 Message-ID: <61tlm0$ra9$1@news.cybernex.net> NNTP-Posting-Host: 207.198.146.95 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk this is the source: void main ( void ) { BITMAP *grass; PALETTE grass_palette; allegro_init(); install_keyboard(); set_gfx_mode ( GFX_AUTODETECT, 320, 200, 0, 0 ); // works ok load_bitmap ( "grass.bmp", grass_palette ); // works ok set_palette ( grass_palette ); // works ok clear_to_color ( screen, 4 ); // fill screen delay ( 2000 ); // delay in ms draw_sprite ( screen, grass, 160, 100 ); // program dies!! while ( !keypressed() ); } the screen goes to the color, waits 2secs, then crashes. WHY??? -Ethan