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Mail Archives: djgpp/1997/10/10/10:48:52

From: womack AT ox DOT compsoc DOT org DOT uk (Tom Womack)
Newsgroups: rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp
Subject: Re: Programmer needed to port Wolf 3D to S3 Virge
Followup-To: rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp
Date: 10 Oct 1997 10:28:39 GMT
Organization: Oxford University Computer Society
Lines: 17
Message-ID: <876479319.womack@ox.compsoc.org.uk>
References: <61i1tl$5i3$1 AT orthanc DOT reference DOT com> <61k5ng$ord AT news DOT webspan DOT net>
NNTP-Posting-Host: iris.jesus.ox.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Particle (bsptree AT geocities DOT com) wrote:
: flappie AT bigfoot DOT com wrote in message <61i1tl$5i3$1 AT orthanc DOT reference DOT com>...
: >If there any C/C++ programmers out here willing to port Wolfenstein to the
: >S3 ViRGE, please contact us! We may have another 3D engine to port as
: well...


: Yeah... Wolfenstein does need improvement on my Pentium.... NOT.

Bilinear filtering would be nice ... though I don't see how you'd do it
without removing the raycasting entirely and working in polygons.
[or could you use the raycasting to produce a list of polygons to draw?]

--
Tom Womack
Web page at http://users.ox.ac.uk/~mert0236
If possible, use the email address thomas DOT womack AT merton DOT ox DOT ac DOT uk

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