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| From: | womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) |
| Newsgroups: | rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp |
| Subject: | Re: Programmer needed to port Wolf 3D to S3 Virge |
| Followup-To: | rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp |
| Date: | 10 Oct 1997 10:28:39 GMT |
| Organization: | Oxford University Computer Society |
| Lines: | 17 |
| Message-ID: | <876479319.womack@ox.compsoc.org.uk> |
| References: | <61i1tl$5i3$1 AT orthanc DOT reference DOT com> <61k5ng$ord AT news DOT webspan DOT net> |
| NNTP-Posting-Host: | iris.jesus.ox.ac.uk |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Particle (bsptree AT geocities DOT com) wrote: : flappie AT bigfoot DOT com wrote in message <61i1tl$5i3$1 AT orthanc DOT reference DOT com>... : >If there any C/C++ programmers out here willing to port Wolfenstein to the : >S3 ViRGE, please contact us! We may have another 3D engine to port as : well... : Yeah... Wolfenstein does need improvement on my Pentium.... NOT. Bilinear filtering would be nice ... though I don't see how you'd do it without removing the raycasting entirely and working in polygons. [or could you use the raycasting to produce a list of polygons to draw?] -- Tom Womack Web page at http://users.ox.ac.uk/~mert0236 If possible, use the email address thomas DOT womack AT merton DOT ox DOT ac DOT uk
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