From: womack AT ox DOT compsoc DOT org DOT uk (Tom Womack) Newsgroups: rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp Subject: Re: Programmer needed to port Wolf 3D to S3 Virge Followup-To: rec.games.programmer,comp.lang.c++,comp.os.msdos.djgpp Date: 10 Oct 1997 10:28:39 GMT Organization: Oxford University Computer Society Lines: 17 Message-ID: <876479319.womack@ox.compsoc.org.uk> References: <61i1tl$5i3$1 AT orthanc DOT reference DOT com> <61k5ng$ord AT news DOT webspan DOT net> NNTP-Posting-Host: iris.jesus.ox.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Particle (bsptree AT geocities DOT com) wrote: : flappie AT bigfoot DOT com wrote in message <61i1tl$5i3$1 AT orthanc DOT reference DOT com>... : >If there any C/C++ programmers out here willing to port Wolfenstein to the : >S3 ViRGE, please contact us! We may have another 3D engine to port as : well... : Yeah... Wolfenstein does need improvement on my Pentium.... NOT. Bilinear filtering would be nice ... though I don't see how you'd do it without removing the raycasting entirely and working in polygons. [or could you use the raycasting to produce a list of polygons to draw?] -- Tom Womack Web page at http://users.ox.ac.uk/~mert0236 If possible, use the email address thomas DOT womack AT merton DOT ox DOT ac DOT uk