Mail Archives: djgpp/1997/10/07/18:36:59
Date: | Tue, 7 Oct 1997 18:32:35 -0400 (EDT)
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From: | "H. Anthony Hoyt" <hahoyt AT eng2 DOT uconn DOT edu>
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To: | djgpp AT delorie DOT com
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Subject: | Re: DMA handling
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In-Reply-To: | <60sbs3$foq@dfw-ixnews8.ix.netcom.com>
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Message-Id: | <Pine.SUN.3.95.971007182503.21421B-100000@lurch-fddi>
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Mime-Version: | 1.0
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You know I have to say that I agree with firewind there on one point. Now
I know allegro is a great lib and it seems to do everything minus clean
your house. But If you have a "How do I do this" question, it shouldn't
be replied. "Oh just download such-and-such and let it do the work." I'm
working on a game that use mode 13h but I'm not useing allegro for any one
bit of it. I may use allegro as a refrence when I want to see how other
people do things in pmode when i'm not too sure. But I think that if you
don't know how to code something, then just useing a lib and not codeing
it yourself isn't going to help. IMHO. Well I didn't want to start a
flame war or e-mail bashing but I just had to say my peace.
Tony
May you find strength in magic -- RavenHart @}->--'--,---
On 1 Oct 1997, firewind wrote:
> Salvador Eduardo Tropea (SET) <salvador AT inti DOT edu DOT ar> wrote:
>
> > > [How do I use DMA?]
>
> > Download Allegro, don't forget to swap (read the license).
>
> Excuse me, and no slight to Shawn, but Allegro is not the answer to
> everything.
>
> The poster asked how to -use- DMAs, not where he could get prefab libraries
> that have some DMA-using elements. Pointing him to Allegro does not answer
> his question.
>
> --
> [- firewind -]
> [- email: firewind AT metroid DOT dyn DOT ml DOT org (home), firewind AT aurdev DOT com (work) -]
> [- "You're just jealous because the voices talk to -me-." -]
>
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