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Mail Archives: djgpp/1997/09/25/13:33:57

From: Paul Shirley <Paul AT no DOT spam DOT please>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Floating Point Exceptions ???
Date: Thu, 25 Sep 1997 00:36:35 +0100
Organization: wot? me?
Distribution: world
Message-ID: <fsBtKDADQaK0EwZj@foobar.co.uk>
References: <3428EE32 DOT FFC AT pop DOT telebyte DOT nl>
Reply-To: Paul Shirley <Paul AT chocolat DOT obvious DOT fake DOT foobar DOT co DOT uk>
NNTP-Posting-Host: chocolat.foobar.co.uk
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Lines: 17
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <3428EE32 DOT FFC AT pop DOT telebyte DOT nl>, The NiBBLeR
<bws AT pop DOT telebyte DOT nl> writes
>Hello,
>
>I've got a little problem:
>I'm writing a 3d-engine, and I'm using floating point...
>what can be wrong if I get a Floating Point Exception ???(Note: I don't
>divide)
>Can somebody please tell what the reason could be ???

1: numeric overflow (your numbers are too big) or underflow (too small),
unlikely but possible.
2: loading unitialised float variables. Not all binary values are legal
float numbers. Conceivably this could cause an exception.

---
Paul Shirley: my email address is 'obvious'ly anti-spammed

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