Mail Archives: djgpp/1997/09/25/13:33:57
In article <3428EE32 DOT FFC AT pop DOT telebyte DOT nl>, The NiBBLeR
<bws AT pop DOT telebyte DOT nl> writes
>Hello,
>
>I've got a little problem:
>I'm writing a 3d-engine, and I'm using floating point...
>what can be wrong if I get a Floating Point Exception ???(Note: I don't
>divide)
>Can somebody please tell what the reason could be ???
1: numeric overflow (your numbers are too big) or underflow (too small),
unlikely but possible.
2: loading unitialised float variables. Not all binary values are legal
float numbers. Conceivably this could cause an exception.
---
Paul Shirley: my email address is 'obvious'ly anti-spammed
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