From: Paul Shirley Newsgroups: comp.os.msdos.djgpp Subject: Re: Floating Point Exceptions ??? Date: Thu, 25 Sep 1997 00:36:35 +0100 Organization: wot? me? Distribution: world Message-ID: References: <3428EE32 DOT FFC AT pop DOT telebyte DOT nl> Reply-To: Paul Shirley NNTP-Posting-Host: chocolat.foobar.co.uk Mime-Version: 1.0 Lines: 17 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <3428EE32 DOT FFC AT pop DOT telebyte DOT nl>, The NiBBLeR writes >Hello, > >I've got a little problem: >I'm writing a 3d-engine, and I'm using floating point... >what can be wrong if I get a Floating Point Exception ???(Note: I don't >divide) >Can somebody please tell what the reason could be ??? 1: numeric overflow (your numbers are too big) or underflow (too small), unlikely but possible. 2: loading unitialised float variables. Not all binary values are legal float numbers. Conceivably this could cause an exception. --- Paul Shirley: my email address is 'obvious'ly anti-spammed