Mail Archives: djgpp/1997/09/09/15:35:03
From: | mauch AT uni-duisburg DOT de (Michael Mauch)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: int 0x8 and windows 95
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Date: | Sat, 06 Sep 1997 15:10:03 +0200
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Organization: | Home, sweet home (via Gesamthochschule Duisburg)
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Lines: | 12
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Message-ID: | <3415e39a.2425573@news.uni-duisburg.de>
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References: | <340F49B1 DOT 521C AT usa DOT net>
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NNTP-Posting-Host: | ppp72.uni-duisburg.de
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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On Thu, 4 Sep 1997 23:52:17 GMT, Attila Uygun <auygun AT usa DOT net> wrote:
> I want my game to work under bouth Dos and Windows 95.
> What must I do?
Do you really need to hook int08? Or would it be enough for you to have
a reliable, fast (840ns) timer? Then you could search the newsgroup/list
archives on http://www.delorie.com/djgpp/ for occurences of "puclock()",
a timing function that works under DOS, Windows3.1 and Win95.
Regards...
Michael
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