From: mauch AT uni-duisburg DOT de (Michael Mauch) Newsgroups: comp.os.msdos.djgpp Subject: Re: int 0x8 and windows 95 Date: Sat, 06 Sep 1997 15:10:03 +0200 Organization: Home, sweet home (via Gesamthochschule Duisburg) Lines: 12 Message-ID: <3415e39a.2425573@news.uni-duisburg.de> References: <340F49B1 DOT 521C AT usa DOT net> NNTP-Posting-Host: ppp72.uni-duisburg.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Thu, 4 Sep 1997 23:52:17 GMT, Attila Uygun wrote: > I want my game to work under bouth Dos and Windows 95. > What must I do? Do you really need to hook int08? Or would it be enough for you to have a reliable, fast (840ns) timer? Then you could search the newsgroup/list archives on http://www.delorie.com/djgpp/ for occurences of "puclock()", a timing function that works under DOS, Windows3.1 and Win95. Regards... Michael