Mail Archives: djgpp/1997/08/28/20:35:36
Badman <badman AT velocity DOT net> wrote in article
<5u1tj8$9t7 AT news DOT velocity DOT net>...
> Personally, I think libraries suck, you are limited to what other people
> want your data format to be and you can't learn anything worth a crap!
> --Badman
> http://crcsoftware.home.ml.org
> J. van der Laan wrote in article <01bcb21c$05132360$e1562e9f AT johan>...
> >
> >> I dunno, can you get a job by using a library though? I'd have
thought
> >
> >Of course you can get a job as a game programmer if you use librarys!
> >
> >Wladimir
>
Actually, it is great that you can use a library. MANY MANY MANY
programmers hate using libraries and just bitch about them, so game
companies LIKE the fact that you can work WITH libraries. Most companies
get nervous when all you can do is work with your own stuff. Don't get me
wrong though, game companies DO like that you can do something from scratch
because it shows you know the low-level routines of the computer. Nowadays
you'll find two types of programmers, low-level technology programmers, and
high-level game programmers. Choose your course of interest. Just remember
a game company wants to see the QUALITY of your game, how smooth it is, how
interesting do players and enemies interact, the actual art, libraries and
story screens are irrelevant if your looking for a programmer position.
Concentrate on clean (not complex) physics interaction, high speed, and 3d.
Good luck.
- Raw text -