From: "Don Goddard" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: 28 Aug 1997 14:33:03 GMT Organization: Alien Tech Lines: 31 Message-ID: <01bcb3c4$6b97be80$d4182ccf@default> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be><01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> <01bcb21c$05132360$e1562e9f AT johan> <5u1tj8$9t7 AT news DOT velocity DOT net> NNTP-Posting-Host: leb-24-212.paonline.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Badman wrote in article <5u1tj8$9t7 AT news DOT velocity DOT net>... > Personally, I think libraries suck, you are limited to what other people > want your data format to be and you can't learn anything worth a crap! > --Badman > http://crcsoftware.home.ml.org > J. van der Laan wrote in article <01bcb21c$05132360$e1562e9f AT johan>... > > > >> I dunno, can you get a job by using a library though? I'd have thought > > > >Of course you can get a job as a game programmer if you use librarys! > > > >Wladimir > Actually, it is great that you can use a library. MANY MANY MANY programmers hate using libraries and just bitch about them, so game companies LIKE the fact that you can work WITH libraries. Most companies get nervous when all you can do is work with your own stuff. Don't get me wrong though, game companies DO like that you can do something from scratch because it shows you know the low-level routines of the computer. Nowadays you'll find two types of programmers, low-level technology programmers, and high-level game programmers. Choose your course of interest. Just remember a game company wants to see the QUALITY of your game, how smooth it is, how interesting do players and enemies interact, the actual art, libraries and story screens are irrelevant if your looking for a programmer position. Concentrate on clean (not complex) physics interaction, high speed, and 3d. Good luck.