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| From: | "Janko Heilgeist" <janko DOT heilgeist AT gmx DOT net> |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | Compiled faster rle sprites in Allegro?! |
| Date: | 8 Aug 1997 20:39:56 GMT |
| Organization: | IRD InterNet Services GmbH |
| Lines: | 15 |
| Message-ID: | <01bca43a$76d41440$39a340c2@pjheilg.goslar.netsurf.de> |
| NNTP-Posting-Host: | ttyc07.goslar.netsurf.de |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi, we tried to optimize our tile based game engine by using compiled sprites instead of rle sprites. Result: 30000 tiles need 21 seconds with compiled sprites (20 seconds with rle sprites) We used the sprite routines draw_rle_sprite and draw_compiled_sprite of Allegro 2.2 Why????????????????????? Greetings Janko and Stefan
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