Mail Archives: djgpp/1997/08/08/02:11:26
In article <5sbqfn$jp2 AT freenet-news DOT carleton DOT ca>, Paul Derbyshire
<ao950 AT FreeNet DOT Carleton DOT CA> writes
>
>Kris (jan AT wishingtree DOT demon DOT co DOT uk) writes:
>> I dunno, can you get a job by using a library though? I'd have thought
>> most companies wouldn't employ someone who could only use libraries and
>> not able to program their games from scratch. Personally, I try to
>> avoid libraries, because their too easy to get comfortable with.
>
>I dunno about any actual companies, but I do know if I were running a game
>company myself I'd rather pay my programmers to write the game-specific
>stuff itself and not to reinvent all sorts of wheels. If I had my design
>team use Allegro they could produce the same quality of game in three
>weeks for three weeks' pay that they could produce in about two months, at
>two months' pay, starting from scratch...deduct, of course, one times
>the retail price of the final product for the copy Shawn Hargreaves gets
>for free instead of having to buy.
>
Wouldn't a games company have their own graphics library anyway??
Like a seperate project, which they looked at every now and again to see
what could be added to it.
--
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins
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