From: David Jenkins Newsgroups: comp.os.msdos.djgpp Subject: Re: Check out my demo game! Date: Thu, 7 Aug 1997 14:34:27 +0100 Organization: None Distribution: world Message-ID: References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <5sbqfn$jp2 AT freenet-news DOT carleton DOT ca> NNTP-Posting-Host: jenkinsdavid.demon.co.uk MIME-Version: 1.0 Lines: 26 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <5sbqfn$jp2 AT freenet-news DOT carleton DOT ca>, Paul Derbyshire writes > >Kris (jan AT wishingtree DOT demon DOT co DOT uk) writes: >> I dunno, can you get a job by using a library though? I'd have thought >> most companies wouldn't employ someone who could only use libraries and >> not able to program their games from scratch. Personally, I try to >> avoid libraries, because their too easy to get comfortable with. > >I dunno about any actual companies, but I do know if I were running a game >company myself I'd rather pay my programmers to write the game-specific >stuff itself and not to reinvent all sorts of wheels. If I had my design >team use Allegro they could produce the same quality of game in three >weeks for three weeks' pay that they could produce in about two months, at >two months' pay, starting from scratch...deduct, of course, one times >the retail price of the final product for the copy Shawn Hargreaves gets >for free instead of having to buy. > Wouldn't a games company have their own graphics library anyway?? Like a seperate project, which they looked at every now and again to see what could be added to it. -- http://www.jenkinsdavid.demon.co.uk for C programmers. David Jenkins