Mail Archives: djgpp/1997/08/03/19:33:55
In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean <deanh AT zip DOT com DOT au>
writes
>>>
>>> I wander what do you mean by 1D bitmaps? It stands for one-dimensional
>>> I assume, and one dimensional is... a single pixel?
>
>Not to picky here or anything, put a 1D object is not a pixel, it's a
>line. Not to be picky or anything, you understand :D
>
So whats a pixel then a 0D object. It doesn't extend in any xy
directions.
1D objects = pixels, they don't extend in either xy direction of the
screen.
2D objects = lines, they extend in one of the x or y directions.
3D objects = squares etc, they extend in both x and y directions.
Then again,
1D objects = pixels and lines, they extend in only 1 of the xyz
directions.
2D objects = squares, they extend in 2 of the xyz.
3D objects = cubes etc, they extend in the xyz.
I think it depends on whether your a 2D programmer or a 3D programmer.
Seeing as the subjects Quake like 3D engine programming I guess lines
are 1D in this context.
--
http://www.jenkinsdavid.demon.co.uk for C programmers.
David Jenkins
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