Mail Archives: djgpp/1997/08/02/16:47:34
Andrew Cheyne wrote:
>
> Hello..
>
> I've asked this question before, but perhaps I didn't word it
> correctly because I didn't really get the responses I was looking for.
>
> I am currently developing some sprites for a game I am writing
> and am wondering how to manage the palette so that they can
> all be shown at the same time as I designed them. How do I get
> a constant palette with my sprites? I am creating the sprites in
> POVRay and doing touch up with PAintShop Pro. I have thought of a
> couple of solutions to keep a constant palette between sprites,
> but they either seem like a lot of overhead or dont produce the effects
> I'm looking for. Someone suggested taking all my sprites and
> pasting them into a true color image in PAintShop and then reducing
> the color depth to 256. This works fine to get the sprites using the
> same palette and I can even get a palette file from this, but where do
> I go from there? Do I have to cut and paste my sprites out of this
> one large image to smaller images? If so, will they retain the
> palette I extracted from the larger image?
>
> Thanks,
> Andrew
Try the Banana Table at http://www.fys.ruu.nl/~oti/banana.html.
It handles multiple files.
------------ Elliott Oti ---------------
------------- http://www.fys.ruu.nl/~oti ---------
- Raw text -