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Mail Archives: djgpp/1997/08/02/16:47:34

Newsgroups: comp.os.msdos.djgpp
From: Elliott Oti <e DOT oti AT stud DOT warande DOT ruu DOT nl>
Subject: Re: palette & Allegro
Sender: usenet AT fys DOT ruu DOT nl (News system Tijgertje)
Message-ID: <33E00AC1.B5E@stud.warande.ruu.nl>
Date: Thu, 31 Jul 1997 03:47:13 GMT
Reply-To: e DOT oti AT stud DOT warande DOT ruu DOT nl
References: <33d76086 DOT 0 AT 131 DOT 162 DOT 2 DOT 91>
Mime-Version: 1.0
Organization: The Gauge Variance Promotion Society
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Andrew Cheyne wrote:
> 
> Hello..
> 
>   I've asked this question before, but perhaps I didn't word it
> correctly because I didn't really get the responses I was looking for.
> 
>    I am currently developing some sprites for a game I am writing
> and am wondering how to manage the palette so that they can
> all be shown at the same time as I designed them. How do I get
> a constant palette with my sprites? I am creating the sprites in
> POVRay and doing touch up with PAintShop Pro. I have thought of a
> couple of solutions to keep a constant palette between sprites,
> but they either seem like a lot of overhead or dont produce the effects
> I'm looking for. Someone suggested taking all my sprites and
> pasting them into a true color image in PAintShop and then reducing
> the color depth to 256. This works fine to get the sprites using the
> same palette and I can even get a palette file from this, but where do
> I go from there? Do I have to cut and paste my sprites out of this
> one large image to smaller images? If so, will they retain the
> palette I extracted from the larger image?
> 
> Thanks,
> Andrew

Try the Banana Table at http://www.fys.ruu.nl/~oti/banana.html.
It handles multiple files.

------------ Elliott Oti ---------------
   ------------- http://www.fys.ruu.nl/~oti  ---------

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