Newsgroups: comp.os.msdos.djgpp From: Elliott Oti Subject: Re: palette & Allegro Sender: usenet AT fys DOT ruu DOT nl (News system Tijgertje) Message-ID: <33E00AC1.B5E@stud.warande.ruu.nl> Date: Thu, 31 Jul 1997 03:47:13 GMT Reply-To: e DOT oti AT stud DOT warande DOT ruu DOT nl Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii References: <33d76086 DOT 0 AT 131 DOT 162 DOT 2 DOT 91> Mime-Version: 1.0 Organization: The Gauge Variance Promotion Society Lines: 30 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Andrew Cheyne wrote: > > Hello.. > > I've asked this question before, but perhaps I didn't word it > correctly because I didn't really get the responses I was looking for. > > I am currently developing some sprites for a game I am writing > and am wondering how to manage the palette so that they can > all be shown at the same time as I designed them. How do I get > a constant palette with my sprites? I am creating the sprites in > POVRay and doing touch up with PAintShop Pro. I have thought of a > couple of solutions to keep a constant palette between sprites, > but they either seem like a lot of overhead or dont produce the effects > I'm looking for. Someone suggested taking all my sprites and > pasting them into a true color image in PAintShop and then reducing > the color depth to 256. This works fine to get the sprites using the > same palette and I can even get a palette file from this, but where do > I go from there? Do I have to cut and paste my sprites out of this > one large image to smaller images? If so, will they retain the > palette I extracted from the larger image? > > Thanks, > Andrew Try the Banana Table at http://www.fys.ruu.nl/~oti/banana.html. It handles multiple files. ------------ Elliott Oti --------------- ------------- http://www.fys.ruu.nl/~oti ---------