| delorie.com/archives/browse.cgi | search |
| From: | kovax AT cbhouse DOT fr |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | SMOUTH ANIM WITH ALLEGRO IN VESA MODE 320*240 ???? |
| Date: | 22 Jul 1997 06:24:52 GMT |
| Organization: | Magic OnLine |
| Lines: | 11 |
| Message-ID: | <5r1jnk$k59@snews5.zippo.com> |
| References: | <5qnefh$ea7 AT snews1 DOT zippo DOT com> <nKKGLCAebC0zEwQm AT jenkinsdavid DOT demon DOT co DOT uk> |
| Reply-To: | kovax AT cbhouse DOT fr |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
hi! I found recently the reason why my game isn't smouth in vesa mode 320*240! in fact it take much time, and in modeX 320*240 it run in 2 VBL (35 refresh/second) so in vesa mode too! My problem now is that in vesa mode the "timer simulate retrace" doesn't work, and it's necessary to count 2 VBL and make smouth animation! Anyone know how to make it correctly??? Ludovic Olivencia.
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