Mail Archives: djgpp/1997/07/08/17:54:52
From: | Jeff Weeks <pweeks AT execulink DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: DirectX
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Date: | Tue, 08 Jul 1997 12:59:03 -0400
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Organization: | Code X Software
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Lines: | 22
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Message-ID: | <33C271D7.243E309E@execulink.com>
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References: | <5ptsc6$7tm$1 AT news DOT ipass DOT net>
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NNTP-Posting-Host: | ppp9.mars.execulink.com
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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joelk AT ipass DOT net wrote:
>
> Can djgpp use DirectX. If so does anyone know where i can find out
> about these thins
> Thanks.
As far as I know, no! I believe cygnus has a win32 version of GCC which
quite possibly can. Why not try using Plush or some other 3D engine
that works under DJGPP... it'd probably be faster than DirectX (If you
haven't heard, DirectX is actually pretty slow... up to 15fps slower
than typical techniques... atleast that's how much slower the new Wing
Commander is when using DirectX).
Jeff
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email: mailto:pweeks AT execulink DOT com
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