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| From: | "Alex Kain" <syntaxlogic AT earthlink DOT net> |
| Newsgroups: | alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | C or C++ for an RPG? |
| Date: | 2 Jul 1997 16:17:12 GMT |
| Organization: | EarthLink Network, Inc. |
| Lines: | 8 |
| Message-ID: | <01bc8768$0d698920$bba42499@syntaxlogic.earthlink.net> |
| NNTP-Posting-Host: | 1cust59.max9.houston.tx.ms.uu.net |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
I'm using Allegro and DJGPP to make a CRPG. I started learning C++ a while ago, and I was looking around in Allegro's code, and Shawn (the maker of Allegro) managed to bypass the use of objects with the use of structs. It makes me wonder if I should use C++ at all or just go ahead and use C. Can anyone explain to me how C++ would be better than C for programming an RPG? -- Alex Kain
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