From: "Alex Kain" Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer Subject: C or C++ for an RPG? Date: 2 Jul 1997 16:17:12 GMT Organization: EarthLink Network, Inc. Lines: 8 Message-ID: <01bc8768$0d698920$bba42499@syntaxlogic.earthlink.net> NNTP-Posting-Host: 1cust59.max9.houston.tx.ms.uu.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm using Allegro and DJGPP to make a CRPG. I started learning C++ a while ago, and I was looking around in Allegro's code, and Shawn (the maker of Allegro) managed to bypass the use of objects with the use of structs. It makes me wonder if I should use C++ at all or just go ahead and use C. Can anyone explain to me how C++ would be better than C for programming an RPG? -- Alex Kain