delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/06/19/22:15:42

Date: Fri, 20 Jun 1997 14:17:26 -0700
From: Bill Currie <billc AT blackmagic DOT tait DOT co DOT nz>
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" -
No. HUH?
To: Jeff Weeks <pweeks AT execulink DOT com>
Cc: djgpp AT delorie DOT com
Reply-to: billc AT blackmagic DOT tait DOT co DOT nz
Message-id: <33AAF366.17CF@blackmagic.tait.co.nz>
Organization: Tait Electronics NZ
MIME-version: 1.0
References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net>
<5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net>
<5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es>
<33A3F6C0 DOT 305A8DFF AT execulink DOT com>

Jeff Weeks wrote:
> In Quake everything is totally 3D (except the fire) and has dynamic

Err, which fire (or haven't I seen it yet (up to e4m4)).  All the fires
I've seen so far have been 3d (not particularly good, but 3d).

Bill
-- 
Leave others their otherness.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019