Date: Fri, 20 Jun 1997 14:17:26 -0700 From: Bill Currie Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? To: Jeff Weeks Cc: djgpp AT delorie DOT com Reply-to: billc AT blackmagic DOT tait DOT co DOT nz Message-id: <33AAF366.17CF@blackmagic.tait.co.nz> Organization: Tait Electronics NZ MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es> <33A3F6C0 DOT 305A8DFF AT execulink DOT com> Precedence: bulk Jeff Weeks wrote: > In Quake everything is totally 3D (except the fire) and has dynamic Err, which fire (or haven't I seen it yet (up to e4m4)). All the fires I've seen so far have been 3d (not particularly good, but 3d). Bill -- Leave others their otherness.