Mail Archives: djgpp/1997/06/17/07:10:44
From: | gautam AT interlog DOT com (Gautam N. Lad)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Memory/background bitmap: Allegro
|
Date: | Thu, 12 Jun 97 10:53:54 GMT
|
Organization: | InterLog Internet Services
|
Lines: | 24
|
Message-ID: | <5npug2$j61@news.interlog.com>
|
NNTP-Posting-Host: | ip220-54.cc.interlog.com
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hi,
Ok, in my game, I'm using 640x480, and it's a tile based game. What I want,
is to have the tiles in the background remain permanent, while the player's
sprite moves around. Right now, I'm double buffering, and blitting
EVERYTHING! I'm assuming this is a slow and in efficient method.
Is there a faster (and a less complex) method of doing such a thing?
I just want the background bitmap to be permanent, and not change (Unless
I tell it to).
Bye!
****************************************************
* Gautam N. Lad *
*--------------------------------------------------*
* *
* E-Mail : gautam AT interlog DOT com *
* Website : http://www.interlog.com/~gautam *
* *
* OS/2, DOS/Windows, Graphics Gallery, Software, *
* Links, Rayzor Editor/2, POV-Ray, TexturEyes, *
* POV-PAK and lots lots lots more!!!!!!! *
****************************************************
- Raw text -