From: gautam AT interlog DOT com (Gautam N. Lad) Newsgroups: comp.os.msdos.djgpp Subject: Memory/background bitmap: Allegro Date: Thu, 12 Jun 97 10:53:54 GMT Organization: InterLog Internet Services Lines: 24 Message-ID: <5npug2$j61@news.interlog.com> NNTP-Posting-Host: ip220-54.cc.interlog.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, Ok, in my game, I'm using 640x480, and it's a tile based game. What I want, is to have the tiles in the background remain permanent, while the player's sprite moves around. Right now, I'm double buffering, and blitting EVERYTHING! I'm assuming this is a slow and in efficient method. Is there a faster (and a less complex) method of doing such a thing? I just want the background bitmap to be permanent, and not change (Unless I tell it to). Bye! **************************************************** * Gautam N. Lad * *--------------------------------------------------* * * * E-Mail : gautam AT interlog DOT com * * Website : http://www.interlog.com/~gautam * * * * OS/2, DOS/Windows, Graphics Gallery, Software, * * Links, Rayzor Editor/2, POV-Ray, TexturEyes, * * POV-PAK and lots lots lots more!!!!!!! * ****************************************************