Mail Archives: djgpp/1997/06/01/23:13:48
I thought I already explained what I meant by this... When you look at
Allegro's 3D routines, they're in unoptimized C... Just the
straightforward 3D concept... There's a little more to plush. Also,
Plush's rasterizers, according to the docs, were compiled to ASM with pgcc
in Linux then ported to DOS and optimized... And Plush isn't even that
fast compared to most engines... I'm just trying to say that Plush would
be much more practical for 3D development than Allegro, but I'd
prefferably look into something like SurRender
(http://www.hybrid.org/surrender)
atomly
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