Date: Sun, 1 Jun 1997 22:10:51 -0500 (CDT) From: Adam W Lee Message-Id: <199706020310.WAA13824@sendit.sendit.NoDak.edu> To: djgpp AT delorie DOT com Subject: Plush Precedence: bulk I thought I already explained what I meant by this... When you look at Allegro's 3D routines, they're in unoptimized C... Just the straightforward 3D concept... There's a little more to plush. Also, Plush's rasterizers, according to the docs, were compiled to ASM with pgcc in Linux then ported to DOS and optimized... And Plush isn't even that fast compared to most engines... I'm just trying to say that Plush would be much more practical for 3D development than Allegro, but I'd prefferably look into something like SurRender (http://www.hybrid.org/surrender) atomly