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Mail Archives: djgpp/1997/06/01/12:34:26

From: brennan AT mack DOT rt66 DOT com (Brennan "Bas" Underwood)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No.
Date: 31 May 1997 21:37:36 -0600
Organization: Acid Brain
Lines: 19
Distribution: world
Message-ID: <5mqqq0$ld6$1@mack.rt66.com>
References: <199705232152 DOT QAA08574 AT rrnet DOT com>
NNTP-Posting-Host: mack.rt66.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <199705232152 DOT QAA08574 AT rrnet DOT com>,
El Guapo Grande del Fuego  <jah AT rrnet DOT com> wrote:
>
>I'm sorry, but I'd have to say no on this one...  Allegro has rather slow
>3D routines if you ask me...  Now, if you look at something like Plush3D
>by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast
>enough.
>
>Allegro's routines are decent, but they definitely need optimization...  When
>you look at the 3D routines, they're all in C, probably not a good thing :)

Actually, Plush is all C, Allegro uses asm. But good try.


Brennan
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