From: brennan AT mack DOT rt66 DOT com (Brennan "Bas" Underwood) Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: 31 May 1997 21:37:36 -0600 Organization: Acid Brain Lines: 19 Distribution: world Message-ID: <5mqqq0$ld6$1@mack.rt66.com> References: <199705232152 DOT QAA08574 AT rrnet DOT com> NNTP-Posting-Host: mack.rt66.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <199705232152 DOT QAA08574 AT rrnet DOT com>, El Guapo Grande del Fuego wrote: > >I'm sorry, but I'd have to say no on this one... Allegro has rather slow >3D routines if you ask me... Now, if you look at something like Plush3D >by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast >enough. > >Allegro's routines are decent, but they definitely need optimization... When >you look at the 3D routines, they're all in C, probably not a good thing :) Actually, Plush is all C, Allegro uses asm. But good try. Brennan -- brennan AT rt66 DOT com | static char msg[]="Bill Gates is the Anti-christ."; Riomhchlaraitheoir| Add this message to every program you write! I do! Rasterfarian | -O