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Mail Archives: djgpp/1997/06/01/12:17:09

Date: Sun, 1 Jun 1997 11:14:32 -0500 (CDT)
From: Adam W Lee <adalee AT sendit DOT sendit DOT nodak DOT edu>
Message-Id: <199706011614.LAA32453@sendit.sendit.NoDak.edu>
To: djgpp AT delorie DOT com
Subject: Re: Quake vs. Demos

>Adam W Lee wrote:
>> Now, just because he doesn't have pretty code doesn't mean he's not a good
>> programmer...  In fact, I hate pretty code.  C++ is the embodiment of
>> pretty code, and it sucks.
>
>Ehrm, why is it that most scene coders i've spoken with use it? Of coz
>in combo
>with asm.
>

Almost all of the coders I know use C + ASM, TP + ASM, or just plain ASM.
The only coder I know that uses C++ is wog, and his engine is the slowest
one I know of... (http://www.netlife.fi/~wog)

>> And to defend myself on the 3D of Quake...  Sure, it's some decent 3D, and
>> sure, Carmack does know what he's doing, but plain and simple, I've seen
>> Demo coders do more stuff than him, faster than him, and make it look
>> better than him.  demo (itsdemo.exe or .zip I believe), LOOK at it.
>
>Anyone care to explain why the Quake engine is so much better than the
>Descent
>engine? I can't see it...

Who said that the Quake engine is better than Descent's??? 

atomly

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